Senior Gameplay Animator

New York, NY, USA

Description

Job Description



We are looking for an experienced and talented Senior Gameplay Animator to join the development effort on our exciting new game “Project D.”



The project is a third person horror game with experimental narrative, a return to the genre that our director, Sam Barlow, previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen.



This is a long term contract position on a remote team. Candidates in European timezones are preferred. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required. 



Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.



To apply, please use our Job Application form. Do not email your application, it will not be reviewed if it is not submitted using the Job Application form.



 



Responsibilities





  • Create animations for both grounded, real world human characters and inhuman characters alike




  • Take animations from design spec through key pose to finished animation, creating responsive but authentic motion




  • Collaborate with other departments to implement animations in engine





Skills



Required Skills:





  • Have shipped a character-based game on console




  • High level understanding of combat and grapple animations




  • Fluency in Maya and Unreal Engine 5




  • Strong communication skills, contributing to the productivity and success of working in a remote team environment




  • An appreciation for narrative and psychological horror





Nice-to-Have Skills:





  • Experience working with MGear




  • Proficiency in body and facial rigging




  • Experience with motion capture pipelines and interest in cutting edge technologies to reduce cost and effort for performance capture




Rate

$5000 or higher


Job Date

23 Oct 2026


Discipline

Animator


Skills

Maya, Unreal Engine 5, Character animation, Combat animation, Grapple animation, Key pose, In-engine implementation, MGear, Body rigging, Facial rigging, Motion capture pipelines, Performance capture, Communication skills, Narrative appreciation, Psychological horror


Location  

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Additional Info

Job created

23/09/2026


Note

The owner of this listing has agreed to abide by the minimum wage requirements of the country

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